AI Insights · Timothy · January 2023
Top 5 Low Poly Games on Android in Finland Q4 2022
Discover the performance of the top 5 low poly games on the Android platform in Finland during Q4 2022, featuring key metrics on downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 low poly games on the Android platform in Finland showcased varied performance trends in downloads, revenue, and active user metrics. The data, sourced from Sensor Tower, offers valuable insights into the market dynamics for these popular games.
Roblox experienced a notable increase in weekly revenue, starting from around $18.9K at the end of September and peaking at $48.4K in the final week of December. Weekly downloads also saw growth, with an initial count of 1.7K rising to approximately 2.8K. The game maintained a strong user base, with weekly active users increasing from 126.5K to 137.5K by the end of the quarter.
CubeCrafter saw a varied performance in downloads and active users. Downloads peaked at 2.8K in late November before declining to 586 by the end of December. Active users followed a similar trend, reaching 3.2K in early December and then decreasing to 1.5K. Revenue remained minimal, starting at $4 in early December and peaking at $16 mid-month.
Eatventure showed a consistent increase in revenue, peaking at $121 in late November before dropping to $23 by the end of December. Downloads fluctuated, peaking at 1.4K in late November and dropping to 132 by the end of the year. Active users also saw growth, reaching a peak of 2.7K in late November before declining to 1.3K.
Move Animals had a steady performance in downloads and active users. Downloads increased from 444 in late September to 1.1K in late November, before stabilizing around 681 by the end of December. Active users rose from 2.8K to 4.2K in late November, closing the quarter at 3.9K.
Idle Lumber Empire experienced fluctuations in downloads and active users. Downloads reached 790 in early October but fell to 384 by the end of December. Active users saw a peak of 1.6K in early October, with a low of 392 in mid-December, before recovering to 902 by the end of the quarter. Revenue varied, starting at $956 in late September and ending at $709 in late December.
For more detailed insights and further data on these games, please visit Sensor Tower.